![]() ![]() ![]() note The damage from the Boost Guardian's attacks was toned down and a "Spring Ball" mechanic aided in the Spider Ball Guardian battle. In fact, when Metroid Prime 2 was ported to the Wii, they were the only two bosses who were made easier. Part of why Metroid Prime 2: Echoes is so hard to survive involves abusive bosses the Boost and Spider Ball Guardians both hold the position of That One Boss for different reasons.Quite aside from his boosted damage and massive health bar, the Troopers that he summons become a major threat, especially the Wave Troopers. On Normal, this is all fairly manageable, but he's a nightmare on Hard. As you fight the Troopers, you have to listen for the sound cue that tells you when he reappears in one of the Phazon pools, which allows you to hit the heart, the only place he can be damaged. Damaging him requires you to jump through a bunch of hoops first, you blast off his shoulder and knee armor, then he vanishes and summons several Beam Troopers. Even worse, he spends most of the fight with a shield up that blocks all weapons except Missiles (and the Flamethrower). He's also good at backing players into corners and smacking them for ridiculous amounts of damage, and while you can stun him with Power Bombs, it's hard to get away without losing a lot of health. For starters, the room has several pools of Phazon in it that are extremely easy to accidentally walk into when you're trying to avoid the Omega Pirate. The Omega Pirate is a massive Elite Pirate found at the bottom of the Phazon Mines.You'd think the aim problem would be better on the Wii versions but. ![]() It gets even worse in Hypermode, as you take tons of damage and your aim has to be on point if you want to survive. The Hive Mecha itself has a very small window to inflict damage, and it's hard to tell if you're even hurting it due to there being no health bar. New players who don't pay attention to the HUD's radar will be quickly frustrated by the difficult-to-hit War Wasps constantly knocking them into the poison water around the platform, both dealing damage and disorienting them. The Hive Mecha is something of a Wake-Up Call Boss or Noob Bridge.And on Hard difficulty, the difficulty spikes considerably: the boss itself and its movements don't change, but because Hard Mode halves the total amount of energy you can pick up (energy tanks now only give you half a full unit apiece) and raises the damage that enemies do, you have a maximum of four and a half full tanks at this point in the game and the boss now does a full energy tank with every hit. So, the final score? It flies around randomly, it hurts to shoot it sometimes, and it makes the environment you face it in lethal. It also drops lightning bolts that crawl across the floor and ceiling. Once you've lowered its health a bit, it will float around the room in increasingly erratic patterns, hoping to do you in via Collision Damage. Sounds simple, right? Don't get used to it. At any time when it's not vulnerable, it will show mirrored image of Samus, and shooting it will cause her to take damage instead. To defeat it, you need to shoot it four times when it's vulnerable. Near the end of Metroid: Zero Mission, you fight one of the last remaining Chozo artifacts while in Zero Suit (read: don't have your power suit or any of your advanced weaponry).The aforementioned SA-X holds the Ice Beam Core-X. Normal Core-X aren't too bad, but Beam Core-X fire the beam they hold at you every time you damage them. After almost all bosses, you'll also have to break open a Core-X before you can claim your shiny new prize.Winning this encounter comes out to learning how to screw with the AI. The final showdown with SA-X? It's a fight against an exact duplicate of your character that attacks relentlessly with all of your devastating special weapons - except that it can take a lot more damage and has the superior dexterity of a computer.After you blast its legs off, it gets much easier, since it loses the suplex attack and armored hide, is easier to damage, and only spits weak projectile attacks. It's only vulnerable at certain times (namely, when it spits fireballs). Thankfully, if you wiggle enough you can sometimes break away before suplex-spider makes you into a pancake. Its first form zigzags across the boss room, trying to grab you if it grabs you, it'll suplex you for staggering amounts of damage. Just to add to it, the second fight takes place above a pool of electrified water, which knocks your health off very quickly. It can't be hit when it attacks, and its attacks are all designed to knock you off the ceiling to get trampled by the thing. Both times you fight it, you have to hang from monkeybars on the ceiling and shoot down into its core, which is easier said than done.
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